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I'm constantly asked for recommendations on what books to buy to learn to be a games programmer. So I joined the Amazon.com associates program to help people buy the books they need. I hope you find these selections useful, and if not, Amazon.com has plenty of other books for your education and enjoyment. Purchasing books through these links will help support this web site.
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Michael Abrash is one of the geniuses of computer graphics, and this book is like the bible. He used to write for Dr. Dobbs Journal, prior to being hired by id Software (to work on Quake), and then Microsoft. This books covers everything from drawing single pixels to doing textured polygons. If you want to write something that is graphics related, this book is a must have. |
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The best way to debug your code is to not write bugs in the first place. This book is filled with tips to write more solid code, with real world examples. If you've ever worked on a project, or plan to, with hundreds of thousands lines of code, then you need this book. |
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This book is a very good intro to game programming. It includes information on 2D and 3D graphics, and a primer on sound and artificial intelligence. The book goes through the complete process of creating a 3D game. An excellent introduction to game programming for the novice programmer. |
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One of the things that games must do is load in graphics. This book describes the file format for hundreds of different standard graphics formats. This is one of the most useful reference books I have. |
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Buy Graphics Gems Buy Graphics Gems II Buy Graphics Gems III Buy Graphics Gems IV Buy Graphics Gems V The Graphics Gems series of books is a collection of individual articles about how to do everything from integer square roots to ray tracing. They also cover things like splines, bitmap scaling, radiosity, image compression, anti-aliasing, and matrix techniques. This is a very useful collection of articles for graphics programmers. |
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